AI Insights · Timothy · April 2022
Top 5 Character Collection Games in Denmark: Q1 2022 Performance
An overview of the performance of the top 5 character collection games in Denmark during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw various trends in the top character collection games in Denmark, with notable performances across weekly downloads, revenue, and active users. Let's delve into the specifics of each game.
Subway Surfers from Sybo Games ApS experienced fluctuations in weekly downloads, starting with around 7K in late December and reaching approximately 5.6K by the end of March. The game saw a peak in weekly revenue at around $1K during the last week of January, with a general downward trend thereafter. Weekly active users showed a significant increase from about 75K at the start of the quarter to nearly 92K by the end of March.
Slotomania™ Slots Machine Game by Playtika LTD had a varied performance in weekly downloads, peaking at 4.5K in late December and dropping to approximately 3K by the end of March. Weekly revenue for the game started strong at around $20K in early January but declined to about $5.6K by the end of the quarter. The weekly active users also saw a decline from around 32K in late December to approximately 22K by the end of March.
Toca Boca World from Toca Boca AB had a consistent performance in weekly downloads, hovering around 2.5K to 3.5K throughout the quarter. Weekly revenue peaked at about $59K in late January, with a gradual decline to around $28K by the end of March. The weekly active users remained relatively stable, starting at around 27K in late December and slightly decreasing to approximately 24K by the end of March.
Merge & Fight - Dinosaur Game by HOMA GAMES, which was released in mid-January, saw its weekly downloads peak at around 6.4K in mid-February, and then decline to approximately 1.6K by the end of March. The game's weekly revenue increased modestly, reaching about $72 in early March. Weekly active users for this game followed a similar trend, peaking at around 7.9K in late February and decreasing to about 3.9K by the end of March.
Pokémon GO from Niantic, Inc. maintained a steady performance in weekly downloads, fluctuating between 1.9K and 2.7K throughout the quarter. The game experienced a significant spike in weekly revenue, reaching approximately $147K in late February. Weekly active users remained robust, starting at around 118K in late December and stabilizing at around 104K by the end of March.
These insights are brought to you by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.